There is some ‘I played the main quest, I finished it, I’m done,’ but there are so many people that play the game for so long. What was your big takeaway from the player feedback you were getting? We have a really good platform with the Fallout platform, and now we say ‘What can we do with it?’ That blur of finishing it excites us a lot. That’s a big change.Īll of that Fallout energy when it came out, it was so much. One of the things that is amazing: Fallout 4 sold more day one digitally than at retail. You hope that when it comes out, it’s really good, and sells like crazy. I think you lose a little perspective when making games, and you’re happy that it got done. I was in your studio 25 days before Fallout 4 released, and it was very much the calm before the storm. We thought that ‘Hey, these are things we talked about doing, so why not, let’s start.’ We got to the point with the studio in Montreal where we can start expanding. We’re also doing DLC, and Fallout Shelter, creation kit, and mod stuff, updating the game – we’ve got a lot going on. aren’t all the same scale, but they are longer term. We’ve always kind of overlapped stuff, but I guess we’re doing more now than we ever have. Now you’re saying you’re stepping up the efforts to three games. I don’t think anyone thought of Bethesda Game Studios as a multi-game studio, and then you did Fallout Shelter and Fallout 4. He also provided a little more clarity on Bethesda Game Studios working on three projects simultaneously. Howard also opened up a little more on the studio's plans for Survival mode, and the release time frame for mods on console and PC. Awards stage to accept Fallout 4's Game of the Year honors, I sat down with Howard to discuss what comes next for the game – primarily the forthcoming DLC plans. Just a few hours before Todd Howard and several members of Bethesda Game Studios' team walked onto the D.I.C.E.
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